Project 3 Formstorming

Weekly Activity Template

Mikhaela 'Kei' Masaba


Project 3


Module 1

Activity 1

I began to experiment with images to create a flower like object that would fold or unfold as the user tilted their head more and more. This is the first attempt of me using different images to play around with this idea. I didn't get the layering right. I started using different images on My computer's storage and layering them on top of each other in the code. I thought it was cool to play with full body renders of art that I received from a friend to use for a personal project. I personally think that this looks very cool and intriguing to the eye Watching all the colors create an image that feels as if it was siraling forever. I think without the face, it would make an interestingly pretty abstract artwork. I played around with the stars that were featured in the artwork. When there are several copies rotating around based off the user's movements, it looks like the fox is sleeping on the sun instead of the moon. playing around with different images and duplicating them in the application to have fun with the activity. More full body artwork experimentation. I mostly used transparent pngs so that it would be easier to see the layers below in the project This feels like a psychadelic sequance, as if it was seen through a kaleidoscope to get this image. depending on how my head was rotating or where I was looking, the circle or images appear smaller and close together. I had a blue wave image that I imported into the project and I wanted to see how it looks. i imported an old artwork of mine into the project on top of other images and played around with it combined two of my previous layer arrangments and wanted to see the result more layering more experimentation and tilting my head to see if anything interested me i used a particularly small image for this test and located the image only on one half of the image and it created a snake like figure as a result. I thought this would be interesting to explore later on. more experimentation on the layers more experimentation, for this image in particular, I rotated my head almost to be upside down. It hurts my neck but i thought this was a silly oppourtunity. playing around with the initial layers provided in the project file to understand the program a bit more Stacking images of different compositions and sizes on top of each other. more layer stacking. I Made the terrible choice to Put an Image with a white background as the top layer of this, it blocked all the other images as a result. I played around with the z position Of the tracking, it did make the image bigger and this screenshot in particular look silly playing around with the One image with a white background. It reminds me of another face cam tracking service. theres a subculture known as vtubers who use similar technology to animate their avatars to their facial movements. experimenting with layers using what was initially Provided and adding an image of my own to play around with the layer order.

Activity 2

I used a prism as the base of my model since I did not know how to seal the holes found on the scan, despite playing around with the mesh, since the model itself is hollow, the mesh would break or connect with the inner wireframe of the model, distorting it. birds eye view of a scanned Model after I had imported it into C4D. Model with texture imported into cinema 4D, i was quite surprised at how detailed and high quality it was, until I zoomed in. i used a figurine for one of my models Purely for the fact that I wanted to play around with something small, not too small, but still detailed. looking at the rough structure of my scanned model without the texture was surprising to see how defined the bumps are. I tried to quickly model the bunny plushie and quickly gave up, so I made a comparison between the two The smooth plastic of the figure didn't translate well for some reason during the scan, I don't have an explanation on why. Another perspective of the model view, it still retained the shape I've noticed that the general shape of the model when scanned and imported into 3D stay the same mostly. It's only when someone imports the model is when they become distorted or rough around the edges in a Literal sense Viewing my models from different angles help me to determine if I should rescan my item or not. I was finding different methods to close all the polygon holes that were created when the object is scanned and after, imported into C4D. It took a lot of patience to figure it out and some external research. I thought that scanning a drawning Model would translate well into C4D, which it did, aside from the bunny plushie, the figure translated really well after examining the scan, even without the texture that was imported alongside it. I used the smoothening tool to make the rough surface of my models smoother and more clean, as well as refined. more model smoothening. It was difficult to balance both cleaning up the Model and keeping the original silhouette, since the tool was flattening the surfaces, taking away dimension of the model. I think the bunny is the only model where I prefer how it looked prior to it being smoothened, it almost feels as if its lost some of its life and character in exchange for looking more put together. scans from my ipad. the model looks more detailed and clean, but when importing it into C4D, said teture becomes pixely regardless of the setting in which it is exported in. I wanted to play around with scanning on top of another object, having the shelf display act akin to a platform, hoping I would capture another angle of the figurine as a result. The final result of the shelf scan made the final scan looking burnt and somewhat crunchy. I tried to scan an extremely small object and the app did not pick it up correctly, resulting in merging the figure with the platform in which it was resting on. Model scan of the drawing model. third scan of the bunny plushie, I did this scan to attempt to capture more details, because at this Point, I have seen what it looks like imported into C4D. I thought I would be able to make the details better, and I'd like to think I somewhat suceeded in that. sideview of my figure scan I Liked looking at the dots that my device picked up before rendering the scan into an interactable object. Played around with a semi-transparent figure and the result proved to be saddening as the semi transparent base merged with the surface it was placed on.

Material Workshop 1

I got a picture of myself that my friends had taken of me unknowingly and it's become somewhat a trademark image or what they associate me with. A reflexive interactive design is the direct result of a researcher's beliefs, guesses and questions they may have. Reflexive interaction research looks into the various factors that play into a person's life. Any attribute big or small can have an impact on the research. Within research, there is no correct or wrong answer to a question, in fact, more questions can spawn from research that could also be answered. This is mostly due to reflexive work being grounded on personal experiences.
Looking at and analyzing one’s own judgments, beliefs, bias, mental mapping, problem-solving, or personality traits that potentially will deter/add conflict into research. I included words that represent me or words that my friends associate with me, gathering their generalized opinions


Project 3


Final Project 3 Design

Physical Published Model

For my final model, I chose to go with 3D printing my scanned images with the theme of nostalgia. All of the 3D printed models that I had scanned previously are all real life plushies that I owned at home. As soon as I was given free adult and unjudged choice in plushies, I have since collected several of them and they're all gathered within a corner in my room. It's very comforting to come home and to surround myself with these plushies, surrounded by comfort and my ever growing collection. 
               Printing these took a lot of time and several test attempts. This is the first project that I chose to do 3D printing, operating the printer itself was easy enough to do. But once your model is printing, that becomes a waiting game. If your model becomes warped or messed up, you have to restart the process, regardless of the percentage of process, everything becomes reset to 0. I spent a lot of the final stages of this project, 3D printing and gained a comedic reputation of having a 1/4 chance at sucess. But with each failure, I was able to adapt and solve my mistakes. I wished to make a bigger or taller model as my final, but got constrained by time even though I had given myself over a week to 3D print the final model.
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