Module 1 Formstorming

Weekly Activity Template

Name: Mikhaela Celynna 'Kei' Masaba


Project 1


Module 1

The goal of this activity was to familiarize myself with the3D modeling software 'Cinema 4D'. Prior to taking this class, I had not experience and since modeling is fundamental to the class, I spent time learning the software in order to produce the best results that I can in the time alloted.

Activity 1

 I was interested in modeling a model that included several elements, the flowers featured on this bunny cupcake  intrigued me a lot and I was enticed by the idea of a challenge
                 View one of the finished model
                 View two of
                 the finished model  I thought that the shape of the bottle was funky and potentially interesting to recreate through modelling. I don't know how to use textures at this point but wanted to at least translate the shape of the bottle in my model
                 
                 View of
                 the finished model The fact that the shape of the case differs whether the opbject itself was open or closed made me wonder how to model it in Cinema 4D. To recreate the opening flass of the container, I used several cubes, or prisms for each fllap. Closed, the case is simply a prism, opened, it takes a completely different form. View of
                 the finished model I only used cubes to form this model. I made them Longer or thinner depending On their role in the model I was initially struggling to find objets to use in this activity when I saw this mini oven on my bookshelf. The foundation Of the item itself is a cube, but with additional elements to help create a unique silhouette. I utilized and experimented with the bevel tool, learning the hard way that putting the effect on a high setting would cause the program to freeze due to how heavy the rendering was on my computer
                 
                 View one of the finished model. While some of the colors aren't entirely accurate to the model. I think with the knowledge I had at the time of creating the model, I did pretty well, the icing on the oven proved to be
                 the most difficult thing to model I wanted to use a tool that would create a cresent moon, akin to the masking tools found in illustration programs such as procreate and clip Studio. The base of this object is a cylinder that's been flattened. View one of the finished model. It lacks the golden specks or the glossy look that resin, the model features the raised top that exists because of the resin. I used the boole tool to create the cresent shape. I was mostly looking for something In my room that appeared easy to model so I could get used to the layout. This is one of the first objects I modeled. View two of
                 the finished model. I think that if I could have textures or a way to make this transparent, the model itself would improve visually. More experimentation with the tool that erases part of the model based on the mask. The boole tool was a tool I used to shortcut My way into sculpting or creating my desired shape quickly. View  of
                 the finished model. I used the bevel tool Of the app to round the edges and played around with the different features to get the rounded edges of the signature apple plug. I was very much interested in how to achieve the dual colors of the sphere when staring at this object. this sparked my motivation for this assignment a lot. This Is the first thing I modeled at the time since in my mind, this was the first model I made. View two of
                 the finished model. The shape of the pokeball itself is mostly made with spheres, with the exception of the white button in the center being a cylinder. I would want to experiment with textures and lighting in order to replicate the reference image itself a little more accurately. I wanted to use the masking tool to create a hollowed cylinder without using a premade shape to create the hole in the center of the tape roll. View  of the finished model, mostly an experimentation with the boole tool and playing around with the stacking of shapes  A work in progress screenshot of my candy jar bottle model, I was
                 searching for ways to improve what I had created. This screenshot was taken with the model
                 nearly complete
                 This is me checking the pokeball model in the software, I was rotating and moving the
                 camera as necessary to compare it to the model I had on hand. This is an image of me figuring out how to scuplt the unique shape of the model before coloring it in. I created the model by starting
                 at the bottom and working my way up to the cap of the candy jar I was playing around with the app during the time in which I was creating the perfume bottle and wondered how
                 I could recreate the liquid contents. I played with the rendering aspect of cinema 4d but didn't go much further due to how taxing it was
                 on my computer to run. building the over and checking the different dimensions and viewpoints to check accuracy. height and size comparison of all the models I made during my first modeling session

Activity 2

The first model I picked to analyze and experiment with. I was interested in creating the animal like body shape and just wanted to 
                 use something fun. I learned from this experience that modeling faces are incredibly difficult. I utilized a lot of buldge and taper tools to create some of the 
                 shapes. Symmetry tools were used to also quicken the process side view of my first model, A lot of squished or stretched spheres were used to sculpt the body depending on the purpose I had for it.
                 I was pretty happy with how the process was going Finished second model, a character phone stand that was focused on 
                 a japanese mascot named pompom purin. I saw this initially and saw it as an opportunity to use the symmetry tool. Reference model of my 3RD model. Chronologically, this is the first model I did for this activity, since I wanted to improve on the initial model
                 I created in activity one. Uncolored model 1. I was checking the model when it had no colors added to it. I like looking at the model with the simple lighting and how the shadows are cast onto the texture and shapes. An example of how many different altering tools I used for my first model. 
                 I used a lot of buldge, taper and boole tools to create the ears. I like the idea I had to hollow out the ear, then duplicating it and adding in the inner ear color to the model. My 4Th model reference, I wanted to experiment with something that had a shape closer to a bulding of sorts. I thought the rimmed trim on the top of the carousel 
                 would be interesting to model. Another part of this item that interested me was the ribbon featured at the top. My final model lineup that I was focused on for this activity from the back view. I wanted to capture the models at
                 different views or perspectives to showcase the details and shading found on each model, since no model is actually flat. all of them have some form of dimension. A headless front view of my first model. I contemplated adding a shape in between the body and head to at as a 'neck' of sorts, but ultimately decided to not
                 proceed with that idea as no one would see that detail since it would be covered by the other parts of the model. Work in progress picture taken when I was trying to model the face of the creature the model is based off of.
                 I was learning that it was difficult to make the face look as close to the original as possible due to
                 how the eye were placed. They looked goofy, which was a goal, but they didn't match the original model. i played a lot with these assets
                 while working on the model. While I was satisfied with everything else I had modeled for this, there was something about 
                 the face that I found unsettling model reference for my first model. I had slight, but not lots of difficulty making the model. This is mostly
                 because of how small it was. The original model is no bigger than my thumb. Putting my first and second models alongside each Other to observe if I need to make any changes at all and evaluate my progress
                 during this activity. At this point in time, I was feeling confident in my skills 
                 using C4D and was ready to tackle more modeling tasks Final model for my 4th model, I chose not to color it, because I wanted the picture to capture the different shapes and I 
                 believed that adding color to the model at this stage would take focus away from those shapes I wanted focus on.
                 I think that this turned out pretty well, the only feedback I would want to grow from is modeling objects more organically, or to stop making objects look so rigid, since 
                 in the end, they are the base shapes that have been stretched and adjusted to fill what I had in mind. Even if I 
                 were to break down the ribbon bow at the top to its basic shapes, it would still be difficult to capture
                 the exact shape of the original Progress image of me coloruing my second model My second model progress image, it looked like an egg at this stage in my head, but it was slowly coming together. I can see
                 the character figure take shape. It was just missing the beret on top of their head Work in progress shot of me modeling the face of my first model. birds eye view shot of all my commpleted models for this activity Side view of all my models. Again, I wanted to capture the sizes and shapes of my models Previous bunny cupcake Model I created from activity 1. Definetly one of my favourite models
                 I've made for this class Demonstrating for my 4th model the symmetry tool I used to create the model. I had a lot of trouble hiding the guides in order to take a picture
                 of the model whenit's completed. Solved this by merging the shapes together Work in progress image of my bunny cupcake aka model 3. To achieve the cupcake shape, I used the buldge tool. front view of my second model before I combined it to the stand base I made. My process was creating the base first then making the model second to add onto it later. screenshot of my workspace while I was working on the models My 4th model without the additional flower assets. At this stage the model Itself looks very empty and has too much space that is vacant. my second model reference.

Material Workshop 1

The students in the ceramics wing of the building explained in depth that different glazes were used for their project. Some of them were made 
                 by the students themselves. I found it interesting that different glazes can produce different results or finishes The glasswork students said that 2 different types of glass could be used for glassword. The main difference was whether or not the material was burned or not. 
                 Their furnaces was constantly burning 24/7 as well, to maintain the quality of the glass. The type of glass that the students used was selected mainly due to a safety hazard, they also mentioned that the furnace burns up to over 4000 degrees celsius. The glass itself when melted and taken out of the furnace to 
                 shape will cool quickly. Students will constantly heat up the glass in a repetitive process to reach their final design. The textile room had different materials and one of the students was explaining that certain cloths and fabrics were easier to use. I asked about silk in particular, to which I was answered with 'silk is hard to work with because of how firm it is and its hard to sew that there is not much room for error.'

Material Workshop 2

Most of my items use a plastic or film like texture thats almost rubber like.</a>  One of my models feature a fuzyy texture that almost looked noise or grainlike when inspecting it, you had to look at the models closely in order to see the texture, because lighting didn't do much to contribute to the visual appearance.
                      > The hard plastic material is on one of my items and i mostly enjoy the way that light  reflects on it.

Project 1


Final Project 1 Design

Digital Published Google Model Viewer Design 1

The first model I chose to digitally publish was a 3D model of a small pokemon trinket I owned. It's name is 'Pawmi' and I received it from my parents when they went to Japan. I was intrigued in how to model the figure in the shape of a fictional animal. I would say this was one of the more difficult models I've done for this project. I expiremented with the brush tool, adjusting the mesh individual parts of the model in order to get it close to the original model I had used to reference for this model in particular.

pompom purin <div class='container'><iframe class='responsive-iframe' src='https://hudak.phoenix.sheridanc.on.ca/P1Stuff/Index.html'></iframe></div>

Digital Published Google Model Viewer Design 2

I picked the pokeball because I was initially interested in how to create the buttons found on the pokeball. I utilized different sized spheres in order to recreate the multicolored parts of the item. I used the boolean tool to seperate the colors, while I had the thought of if I 3D printing, I would hollow out the object so it can open and close, depending on which version I wanted to have.

from the hit game pokemon, the signature pokeball <div class='container'><iframe class='responsive-iframe' src='https://hudak.phoenix.sheridanc.on.ca/P1Stuff/Index.html'></iframe></div>

Digital Published Google Model Viewer Design 3

I picked this phone stand because I was interested in how I could disect the model into different parts and merge them together. It also features a character from a popular series. I experimented with different shapes for this model, using different features such as the boolean tool, then reshaping the shapes into what I envision through using the bulge, twist and bend tools.

Pompompurin Model from Sanrio <div class='container'><iframe class='responsive-iframe' src='https://hudak.phoenix.sheridanc.on.ca/P1Stuff/Index.html'></iframe></div>
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